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Fedmar's avatar

Nice post! Though, why did you not consider adjusting the target number? If using a d6, TNs of 4, 5, or 6 are easy to grasp (1/2, 1/3, 1/6 chance of success). I found that adjusting these two metrics is quite intuitive.

For example: my homebrew system uses a d6 pool for weapon attacks, with 1-3 dice inside it, depending on how good the weapon is (1d6 would be, like, a club, and 3d6 would be a zweihander.) The target number is set by the opponent's armor (4 for no armor, 5 for armor or shield, 6 for armor+shield or full plate). The amount of successes rolled is the amount of damage dealt.

Pretty quick, right?

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